Getting physic-al with WebGL: JigLibJS

Author: Jim Sangwine

WebGL is bringing standardized hardware accelerated 3D to the Open Web, but there have been questions asked around the feasibility of using JavaScript for complex scene management. The JigLibJS project, with the support of NLNet, aims to stress test the latest engines and to stimulate the development of exciting new WebGL content by porting the JigLib rigid body physics engine written by Danny Chapman to JavaScript.

This talk will describe the development process and challenges faced by the project, present our findings regarding the comparative performance of the various browsers supporting WebGL, and demonstrate the current functionality of the library.

Project website: